# Service Design & Systems Thinking **Track:** Systems, Strategy & Frontier — Design & Human-Centered Design — proposed (25) **Framework / surface:** design **Level:** Advanced **Prerequisites:** Human-Centered Design Foundations **In one line:** Design the whole experience over time and the system that delivers it — not just the screen. ## Theory, aesthetics & inspiration Service design treats the product as the whole experience over time, not a single screen. G. Lynn Shostack's "Designing Services That Deliver" (Harvard Business Review, 1984) introduced the service blueprint, drawing a line of visibility that separates what the customer sees — the frontstage — from the backstage processes and support systems that actually deliver it. The customer journey map traces that arc as lived; the blueprint exposes the machinery beneath. Donella Meadows's "Leverage Points: Places to Intervene in a System" (1999) reframes the work as systems thinking: the highest-leverage interventions are rarely the visible touchpoint but the goals and feedback loops underneath. Contemporary practice, codified in "This Is Service Design Doing" (2018), pairs both views routinely. ## References - [Service blueprint — Wikipedia](https://en.wikipedia.org/wiki/Service_blueprint) - [Leverage Points: Places to Intervene in a System — The Donella Meadows Project](https://donellameadows.org/archives/leverage-points-places-to-intervene-in-a-system/) - [Service Blueprints: Definition — Nielsen Norman Group](https://www.nngroup.com/articles/service-blueprints-definition/)