# Full Pipeline Capstone **Track:** 3D — beginner → intermediate — Generative AI 3D — proposed **Framework / surface:** ij8 Studio (whole pipeline) **Level:** Intermediate **Prerequisites:** Bring It to Life: Walk-Cycle Retargeting, Product Turntable **In one line:** 2D art → mesh → rig → animate → export a character. ## Theory, aesthetics & inspiration The whole arc runs in one line: a 2D illustration becomes a textured mesh, the mesh receives a skeleton, the skeleton borrows a walk, and the result exports as a rigged, animated character. Each stage constrains the next — a clean T-pose source eases rigging; honest topology deforms without tearing; matched proportions let a retargeted cycle land — so quality is cumulative and errors compound downstream. What began as a single fixed viewpoint ends as a performer that can be lit, posed, and moved from any angle. The discipline echoes traditional production: design, sculpt, build the armature, animate, deliver. Packaged as glTF/GLB or FBX, the character is ready for any engine.